The gamification of learning has proven benefits in increasing the time spent in study, the amount of information retained, and examination pass rates, and High Q is currently the only company in Israel using this technique. Around the world, leading educators and businesses are incorporating gamification into their teaching methods, precisely because this revolutionary new approach to education not only makes learning more enjoyable but also gets results in the shape of better understanding and more exam passes.
What is gamification?
Gamification involves defining the elements that make games fun and that encourage players to keep participating in them. These elements are then employed in a non-game situation – for instance, the classroom, or unsupervised study – to improve participation and influence behavior.
Examples of gamification as applicable to learning might include the use of story elements such as narrative and character. Collaborative problem solving and a scaffolded approach to learning, where increasingly difficult challenges are presented as one progresses, in the manner of new video game levels, might also be employed. Progress could be marked and rewarded with points, badges, or scores on a leader board.
Why use gamification?
There are several reasons why we might undertake an activity. Common motivations might be because we know that it is good for us, or because we have been told to do it, or because it is fun. We all know that we are more likely to feel motivated and persist in doing something if we’re enjoying it. Doing something because it’s good for us or because we’ve been told to can feel like hard work; doing something that’s fun, however, feels like a game.
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When we play and have fun, our body chemistry changes. We feel good and want to keep doing it. We concentrate on the activity without having to try, and find new reserves of energy to continue. If we can approach learning in the same way, rather than having it feel like a chore that leaves us sluggish, resentful, and distracted, then surely the huge advantages of gamification are obvious.
The High Q approach
At High Q, our research and development departments in Israel and around the world have come up with over 20 different games that can be used in a study context. These include games to help you improve your vocabulary in both English and Hebrew, improve your memory, practice grammar and arithmetic, and so on. Gamification in essence is learning through activity, using the model of the most popular video games to combine enjoyment and overcoming challenges with clear learning goals.
High Q learning games can be downloaded as apps, so you can continue to learn in your own time. Your teachers will continue to monitor your progress and activity, encouraging and assisting you every step of the way. Our research shows that gamification significantly increases the amount of time spent studying, lowers stress levels in students, and increases their enjoyment and diligence when preparing for exams.
The first teaching revolution was the invention of the printing press. The second was the development of the computer and the internet. Gamification is the third teaching revolution, and High Q is already in the leading wave.
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